
Swords
This section walks through my step-by-step approach to sword design from gathering reference and defining shape language, to building forms in 3D, and concluding with refined renders. I explored Aggressive and Adaptive Frames before ultimately refining a Vortex Frame into a production-ready concept.

I begin my creative process by gathering reference material of existing Destiny swords. I focus on shape language and silhouettes while integrating design requirements and brand guidelines from the start. Edge geometry, grip ergonomics, balance points, ornamental detailing, and emissive accents are studied with intent to ensure every blade feels authentic, functional, and consistent with the franchise’s visual identity.

In this phase, I generate and refine sketches, developing the strongest ideas into clear silhouettes that reinforce gameplay readability. By sharpening details and composition, I clarify design intent and provide direction that guides the team toward a unified vision for the sword’s form and function.

Once the design direction is established, I explore color schemes that enhance player readability while reinforcing mood, atmosphere, and narrative. Strategic use of color defines material contrast, emphasizes blade edges, and supports storytelling elements, bringing the sword concept fully to life.

Next, I create a rough 3D model in Blender as a reality check for proportions, edge discipline, and sightlines, ensuring the sword translates effectively into three-dimensional space. This stage allows me to validate scale, balance, and gameplay readability while preparing the concept as a clear blueprint for production.

In the final stage, I apply material logic, surface wear, and density refinements before rendering at full fidelity, sharpening the sword’s aggressive, threatening qualities and delivering a production-ready concept that feels authentic.